Post by Prime-Time000 (Admin) on Mar 6, 2016 0:38:41 GMT
Attached are the league rules. Please note, although we like the rules we have in place, we are open to changing rules and will have a vote. Please review these rules:
LEAGUE PARTICIPATION AND CONDUCT
LEAGUE PARTICIPATION
To be here for the long haul, a league member must:
-be active and able to frequent our forums regularly.
-be easily reachable in order to schedule games.
-not disappear without saying a word. If you are going on a vacation, let the league know and set yourself on auto-pilot.
Frequent simmed games due to your lack of participation will likely result in swift removal from the league.
LEAGUE CONDUCT
-No matter what happens, do not intentionally disconnect from a game. If you think your opponent is violating the league rules, finish it out and then a file a complaint to the admins.
-If your opponent violates a league rule during the game, pause and let him know about it. Sometimes it could just be an innocent mistake that can be easily fixed.
-After each game, write a scouting report on your opponent. If you have any complaints about his game play or possible rule violation, list them in there as well.
- Recording games allows for easy policing by admins.
-Treat your fellow members with respect. We are mostly adults here and should act accordingly. We have little tolerance for childish behavior.
LEAGUE OVERVIEW AND SETTINGS
LEAGUE STATEMENT
Welcome to our league. We run a sim yet fun league. We want active owners who can play their games and manage their roster in a realistic way. That means you need scout, draft, and sign players that fit your needs. Here are some of the major differences between us and other leagues:
Do not excessively lob balls to use aggressive catch feature, try to keep these plays to a minimum and realistic rate (4-6) not every play
Movement of linebacker or secondary players are side to side or backwards not to the line of scrimmage
"Fantasy" trades are frowned upon, i.e. trading franchise-type players like Gronkowski for Player X, Y, Z right out of the gate.
Glitch/money plays are of course not allowed.
-If reported, they will result in an instant ban of an owner in violation.
Custom playbooks are permitted
We recommend recording games that way it’s easier to police rule breakers. Follow the rules, keep it sim, and have fun. Please read the rest of the rules carefully before requesting your tryout game(s).
Advance Times:
Tuesday 10:30pm EST
Thursdays 10:30pm EST
Sundays 10:30pm EST
LEAGUE SETTINGS:
7 minute quarters
15-second accelerated clock (15 run off)
Difficulty: All-Pro
AI trades: Off
Coach firing: Off
Scheduling Games and Placing Opponent on Auto:
1. If your opponent blows you off on a scheduled game, or is 15 minutes late and you haven't heard from them, it's your choice of you want them to be autoed. BUT, the day and time have to be in the schedule thread of when both parties agreed. You can also wait to see if you hear from them, and the advance isn't that night, and you can play the next night, this is mainly for people who work nights, and can't play the next night.
When you can Request to have a player's attributes changed by an admin
Although there are many things in Madden we love, there are some areas where Madden seems to fall short. We feel like they fall short in the regression system. With that being said, EA implemented a feature where the league commissioner can edit any player in the game, ratings, contract, the works. This is very helpful if a player blows up his team then quits the league. However, with that being said we've noticed that players who are still in their 20's, coming off a great season are losing speed, agility, and acceleration ratings. We feel that this does not accurately represent the NFL as players are playing well into their 30's. So here is what we are doing to combat this.
We have created a chart for you to go by, in order for you to put a request in to have your players speed, acceleration, and agility jumped back up to what they lost.
Running Back Requirements The running back must be under 30 years old. Have 10 touchdowns, and over 1,000 yards rushing in order to apply to have those 3 ratings increased to what he had the season before.
Wide Receiver Requirements The Wide Receiver must be under the age of 32, have 10 touchdowns receiving, and over 1,000 yards receiving in order to apply to have those ratings increased to what he had the season before.
Cornerbacks The corner back must be under the age of 32, have over 30 tackles on the season, have atleast 5 interceptions, and allowed under 10 completions on the season in order to get his Speed/Acceleration/Agility boosted to what he had the season before.
You can only put in a request after the Superbowl has been played, and all requests must be completed before the draft in the off season. There is a player regression feature that you can view under roster-management so we can easily tell who all regressed and why.
The only ratings that are eligible to be boosted are Speed, Acceleration, and Agility, and those are the only 3 positions allowed for this request as they seem to have the biggest drop off.
ALSO if you have an aging team, you are only allowed to elect 3 players per off season to be reviewed.
In order to apply to have these ratings boosted you must do the following: DM an admin an image of the players season stats, and also include a picture of the players regression chart in the off season. If this is not done in its entirety your request will automatically be declined.
Streaming Rules
- It is mandatory that ALL games will be streamed
- The away team must stream the game
- Only exceptions on why the away team cannot stream is if their download speed is below 10 MBPS OR their upload speed is below 3 MBPS
in that situation the HOME team would then stream. If the home team has similar poor speeds then that game will not be streamed.
Use the playstation internet speed test in the system settings and take a picture of the results. Images are required.
- If you do not stream your games and your internet is good, your top offensive, and defensive player are subject to suspension for your following game.
(even if thats the superbowl)
Offense:
The main rules are user catching is allowed. However, on passing plays you CAN NOT switch to a wr before throwing him the ball to get him open. You can throw the ball and hit a catch button if you wish. Also you CAN NOT constantly Lob balls deep and aggressive catch. These type of plays are few and far between in the NFL so 3 max. You still need to mix plays don't just keep calling the same plays over and over. Don't bounce every run outside mix inside and outside runs. Keep your play call ratio at least 70/30. You can switch on defense as well. However nano blitz is NOT allowed. You CAN NOT take a defensive back or line backer to the line of scrimmage pre snap to cause a nano. NO line drive punts or pooch punts. Onside kicking unless you are trailing in the 4th is frowned upon. Going for 2 at your own risk. You CAN go for it on 4th down in these situations: when you are at or beyond your opponents 45 and its 4&1 or shorter. When you are at your opponents 5 yard line or shorter. When you are trailing by 9 points or more with less than 5 minutes remaining you may go for it regardless of field position or down and distance. You CAN NOT go for it if you are leading by 21 points or more.
The following plays are not allowed in our league:
Motioning a WR behind the line of scrimmage and then snap the ball on a running play.
QB sneak in any situation EXCEPT on a 3rd and 1 or less, or a 4th and 1 or less if it's legal to for it on 4th according to our rules
No-huddle in all of the 1st and 3rd quarters, and most of the 2nd quarter
It is allowed during the last two minutes of each half, or any time in the 4th when you are down by 2 scores.
One dimensional playcalling.
Mix up your pass/run ratio. We understand that ratio varies based on an owner's style on offense, but maintain a 70/30 or better ratio, vice versa. Unless of course, you are down by multiple scores early in the game and have to pass to catch up.
Fake hike spamming presnap.
Goal line formation outside of your opponent's 10-yard line.
Excessive repetition of the same routes or play.
We understand that it is necessary to run the same play a few times over the course of a game, but do your best mix up your play-calling. Don't abuse the same route over and over again, and running plays should be a mix of inside and outside runs. Bouncing your RB straight to the outside on every play will not be tolerated.
Defense:
The following plays are not allowed in our league:
Nano-blitzing. Nano-blitzing is when you individually audible a linebacker from coverage, into a blitz, and then manually moving him into a gap. You are allowed to audible a defender into a blitz.
You can move an individual linebacker, corner, or safety in the following fashion: side to side from their original positioning or backward, you may not move them towards the line to create a nano blitz
Erratic movement of a user-controlled safety pre- and post-snap.
Move your player in a fluid and sim fashion, not running around aimlessly.
Excessive shifting of the defensive line and linebackers.
You should not be shifting your defensive line left and right constantly. Make an adjustment or two if necessary, then stop shifting. Same goes for the linebackers.
Blitzing on every play.
The commit run feature. Is NEVER permitted. It is in no way shape or form sim.
Special Teams:
You are not allowed to live drive punt, or punt the ball really high, and short. You are allowed to use the sky kick feature.
If you line drive punt, and there is a muffed punt, you must give the ball back to your opponent wherever the ball is recovered by spiking the ball 4 times.
If your opponent uses the "ice the kicker feature by taking a time out and your kicker is going to be iced, you are not allowed to call another play to "cancel the ice feature."
For example, if you are in over time, and the kick is for the win and it is first down, you line up for the kick, your opponent takes the time out, you are not allowed to then call spike. You must line up to kick it. That is exploiting a feature in the game. & In real life teams don't change their minds if a kicker gets iced anyway.
4th Downs:
You CAN go for it on 4th down in these situations: when you are at or beyond your opponents 45 and its 4&1 or shorter. When you are at your opponents 5 yard line or shorter. When you are trailing by 9 points or more with less than 5 minutes remaining you may go for it regardless of field position or down and distance. You CAN NOT go for it if you are leading by 21 points or more.
Quarters 1-3 unless you are beyond your opponents 45 yard line and it’s 4th and 1 or less
Vs CPU
Same rules apply however excessively going for it on 4th down to pad stats will be easy to detect and result in discipline from the league.
MISC
Display good sportsmanship at all times.
no showboating, doing "the whip" or TD celebrations
Do not run up the score or pad stats the game is well over. Just run the clock out. If there is no hope of coming back from a huge deficit and your opponent is running the clock in the final few minutes, don't call TOs to delay the inevitable.
if you are up by 24 in the 4th, you can no longer pass for a TD, obviously, if your opponent scores a TD, and you're only up by 17 again, you can score however. (play to run the clock not run up the score)
Do not use chew clock feature until last two minutes of 1st half, and last three minutes of the 2nd half.
CPU Games
While we always aim to field a 32-user league at all times, playing against CPU games are sometimes inevitable either due to a team vacancy, or your opponent being on auto-pilot. In any case, we expect all our members to follow the standard sim rules vs CPU, and the outcome of their game be as realistic as possible.
Do not restart vs CPU teams. UNLESS approved by admins.
Do not use super-sim vs CPU teams.
Play sim vs CPU teams. Do not abuse money routes. Mix up your play calling.
Any time you are up by 28 points vs CPU, you must:
-Bench your starting QB and HB.
You are not allowed to win a cpu game by more than 28 points.
DO not intentionally let the CPU team score and get back into the game so you can continue to score on offense. This type of behavior can easily be identified by simply looking at the game stats. We all have played against CPU enough to know how they behave at any point during the game based on the score
Violations are cumulative throughout the entirety of that years Madden.
450 yards passing by your QB
200 yards rushing or receiving by any 1 player
5 total combined TDs passing/rushing by your QB
3 total TDs by any receiver/TE/HB
4 sacks by any player
No we aren’t asking you to throw a game against CPU to not break stat caps that would be stupid but, if you play sim and mix up your play calling you won’t run into that situation anyways. Also, once again we will be able to tell if you were allowing the CPU to score so you can keep scoring.
ROSTER MANAGEMENT
Just like the game play, we want rosters to the managed as sim as possible. We encourage owners to build a team primarily through good drafting, FA signing, and perhaps an occasional trade or two.
A new season offically starts when the offseason begins.
You must have 53 players in your roster in order to play a game. No more, no less.
During the season, you are allowed to sign three free agents per advance period.
You can resign a player you have cut during the season but, you must wait one week after cutting a player to do so.
You are not allowed to change a players position without approval by an admin. Position changes such as tackle, to guard or center would be allowed.
Position changes such as Wide Receiver to tight end, or Running back to full back will be denied.
TRADES
All trades have be posted in the trade forums and approved by the committee. Do NOT send each other trade requests on the console without an approval.
No player can be traded twice in the same season.
Trades with CPU teams are not allowed
Fantasy trades are frowned upon and will likely be denied. Trades should be realistic for the most part. Do not expect to come in and give away your franchise/building block players right away.
So that means NO SUPERSTARS will be traded, this does not happen in the NFL. For example, a young up and coming star will not be allowed to be traded. ETC.
LEAGUE PARTICIPATION AND CONDUCT
LEAGUE PARTICIPATION
To be here for the long haul, a league member must:
-be active and able to frequent our forums regularly.
-be easily reachable in order to schedule games.
-not disappear without saying a word. If you are going on a vacation, let the league know and set yourself on auto-pilot.
Frequent simmed games due to your lack of participation will likely result in swift removal from the league.
LEAGUE CONDUCT
-No matter what happens, do not intentionally disconnect from a game. If you think your opponent is violating the league rules, finish it out and then a file a complaint to the admins.
-If your opponent violates a league rule during the game, pause and let him know about it. Sometimes it could just be an innocent mistake that can be easily fixed.
-After each game, write a scouting report on your opponent. If you have any complaints about his game play or possible rule violation, list them in there as well.
- Recording games allows for easy policing by admins.
-Treat your fellow members with respect. We are mostly adults here and should act accordingly. We have little tolerance for childish behavior.
LEAGUE OVERVIEW AND SETTINGS
LEAGUE STATEMENT
Welcome to our league. We run a sim yet fun league. We want active owners who can play their games and manage their roster in a realistic way. That means you need scout, draft, and sign players that fit your needs. Here are some of the major differences between us and other leagues:
Do not excessively lob balls to use aggressive catch feature, try to keep these plays to a minimum and realistic rate (4-6) not every play
Movement of linebacker or secondary players are side to side or backwards not to the line of scrimmage
"Fantasy" trades are frowned upon, i.e. trading franchise-type players like Gronkowski for Player X, Y, Z right out of the gate.
Glitch/money plays are of course not allowed.
-If reported, they will result in an instant ban of an owner in violation.
Custom playbooks are permitted
We recommend recording games that way it’s easier to police rule breakers. Follow the rules, keep it sim, and have fun. Please read the rest of the rules carefully before requesting your tryout game(s).
Advance Times:
Tuesday 10:30pm EST
Thursdays 10:30pm EST
Sundays 10:30pm EST
LEAGUE SETTINGS:
7 minute quarters
15-second accelerated clock (15 run off)
Difficulty: All-Pro
AI trades: Off
Coach firing: Off
Scheduling Games and Placing Opponent on Auto:
1. If your opponent blows you off on a scheduled game, or is 15 minutes late and you haven't heard from them, it's your choice of you want them to be autoed. BUT, the day and time have to be in the schedule thread of when both parties agreed. You can also wait to see if you hear from them, and the advance isn't that night, and you can play the next night, this is mainly for people who work nights, and can't play the next night.
When you can Request to have a player's attributes changed by an admin
Although there are many things in Madden we love, there are some areas where Madden seems to fall short. We feel like they fall short in the regression system. With that being said, EA implemented a feature where the league commissioner can edit any player in the game, ratings, contract, the works. This is very helpful if a player blows up his team then quits the league. However, with that being said we've noticed that players who are still in their 20's, coming off a great season are losing speed, agility, and acceleration ratings. We feel that this does not accurately represent the NFL as players are playing well into their 30's. So here is what we are doing to combat this.
We have created a chart for you to go by, in order for you to put a request in to have your players speed, acceleration, and agility jumped back up to what they lost.
Running Back Requirements The running back must be under 30 years old. Have 10 touchdowns, and over 1,000 yards rushing in order to apply to have those 3 ratings increased to what he had the season before.
Wide Receiver Requirements The Wide Receiver must be under the age of 32, have 10 touchdowns receiving, and over 1,000 yards receiving in order to apply to have those ratings increased to what he had the season before.
Cornerbacks The corner back must be under the age of 32, have over 30 tackles on the season, have atleast 5 interceptions, and allowed under 10 completions on the season in order to get his Speed/Acceleration/Agility boosted to what he had the season before.
You can only put in a request after the Superbowl has been played, and all requests must be completed before the draft in the off season. There is a player regression feature that you can view under roster-management so we can easily tell who all regressed and why.
The only ratings that are eligible to be boosted are Speed, Acceleration, and Agility, and those are the only 3 positions allowed for this request as they seem to have the biggest drop off.
ALSO if you have an aging team, you are only allowed to elect 3 players per off season to be reviewed.
In order to apply to have these ratings boosted you must do the following: DM an admin an image of the players season stats, and also include a picture of the players regression chart in the off season. If this is not done in its entirety your request will automatically be declined.
Streaming Rules
- It is mandatory that ALL games will be streamed
- The away team must stream the game
- Only exceptions on why the away team cannot stream is if their download speed is below 10 MBPS OR their upload speed is below 3 MBPS
in that situation the HOME team would then stream. If the home team has similar poor speeds then that game will not be streamed.
Use the playstation internet speed test in the system settings and take a picture of the results. Images are required.
- If you do not stream your games and your internet is good, your top offensive, and defensive player are subject to suspension for your following game.
(even if thats the superbowl)
Offense:
The main rules are user catching is allowed. However, on passing plays you CAN NOT switch to a wr before throwing him the ball to get him open. You can throw the ball and hit a catch button if you wish. Also you CAN NOT constantly Lob balls deep and aggressive catch. These type of plays are few and far between in the NFL so 3 max. You still need to mix plays don't just keep calling the same plays over and over. Don't bounce every run outside mix inside and outside runs. Keep your play call ratio at least 70/30. You can switch on defense as well. However nano blitz is NOT allowed. You CAN NOT take a defensive back or line backer to the line of scrimmage pre snap to cause a nano. NO line drive punts or pooch punts. Onside kicking unless you are trailing in the 4th is frowned upon. Going for 2 at your own risk. You CAN go for it on 4th down in these situations: when you are at or beyond your opponents 45 and its 4&1 or shorter. When you are at your opponents 5 yard line or shorter. When you are trailing by 9 points or more with less than 5 minutes remaining you may go for it regardless of field position or down and distance. You CAN NOT go for it if you are leading by 21 points or more.
The following plays are not allowed in our league:
Motioning a WR behind the line of scrimmage and then snap the ball on a running play.
QB sneak in any situation EXCEPT on a 3rd and 1 or less, or a 4th and 1 or less if it's legal to for it on 4th according to our rules
No-huddle in all of the 1st and 3rd quarters, and most of the 2nd quarter
It is allowed during the last two minutes of each half, or any time in the 4th when you are down by 2 scores.
One dimensional playcalling.
Mix up your pass/run ratio. We understand that ratio varies based on an owner's style on offense, but maintain a 70/30 or better ratio, vice versa. Unless of course, you are down by multiple scores early in the game and have to pass to catch up.
Fake hike spamming presnap.
Goal line formation outside of your opponent's 10-yard line.
Excessive repetition of the same routes or play.
We understand that it is necessary to run the same play a few times over the course of a game, but do your best mix up your play-calling. Don't abuse the same route over and over again, and running plays should be a mix of inside and outside runs. Bouncing your RB straight to the outside on every play will not be tolerated.
Defense:
The following plays are not allowed in our league:
Nano-blitzing. Nano-blitzing is when you individually audible a linebacker from coverage, into a blitz, and then manually moving him into a gap. You are allowed to audible a defender into a blitz.
You can move an individual linebacker, corner, or safety in the following fashion: side to side from their original positioning or backward, you may not move them towards the line to create a nano blitz
Erratic movement of a user-controlled safety pre- and post-snap.
Move your player in a fluid and sim fashion, not running around aimlessly.
Excessive shifting of the defensive line and linebackers.
You should not be shifting your defensive line left and right constantly. Make an adjustment or two if necessary, then stop shifting. Same goes for the linebackers.
Blitzing on every play.
The commit run feature. Is NEVER permitted. It is in no way shape or form sim.
Special Teams:
You are not allowed to live drive punt, or punt the ball really high, and short. You are allowed to use the sky kick feature.
If you line drive punt, and there is a muffed punt, you must give the ball back to your opponent wherever the ball is recovered by spiking the ball 4 times.
If your opponent uses the "ice the kicker feature by taking a time out and your kicker is going to be iced, you are not allowed to call another play to "cancel the ice feature."
For example, if you are in over time, and the kick is for the win and it is first down, you line up for the kick, your opponent takes the time out, you are not allowed to then call spike. You must line up to kick it. That is exploiting a feature in the game. & In real life teams don't change their minds if a kicker gets iced anyway.
4th Downs:
You CAN go for it on 4th down in these situations: when you are at or beyond your opponents 45 and its 4&1 or shorter. When you are at your opponents 5 yard line or shorter. When you are trailing by 9 points or more with less than 5 minutes remaining you may go for it regardless of field position or down and distance. You CAN NOT go for it if you are leading by 21 points or more.
Quarters 1-3 unless you are beyond your opponents 45 yard line and it’s 4th and 1 or less
Vs CPU
Same rules apply however excessively going for it on 4th down to pad stats will be easy to detect and result in discipline from the league.
MISC
Display good sportsmanship at all times.
no showboating, doing "the whip" or TD celebrations
Do not run up the score or pad stats the game is well over. Just run the clock out. If there is no hope of coming back from a huge deficit and your opponent is running the clock in the final few minutes, don't call TOs to delay the inevitable.
if you are up by 24 in the 4th, you can no longer pass for a TD, obviously, if your opponent scores a TD, and you're only up by 17 again, you can score however. (play to run the clock not run up the score)
Do not use chew clock feature until last two minutes of 1st half, and last three minutes of the 2nd half.
CPU Games
While we always aim to field a 32-user league at all times, playing against CPU games are sometimes inevitable either due to a team vacancy, or your opponent being on auto-pilot. In any case, we expect all our members to follow the standard sim rules vs CPU, and the outcome of their game be as realistic as possible.
Do not restart vs CPU teams. UNLESS approved by admins.
Do not use super-sim vs CPU teams.
Play sim vs CPU teams. Do not abuse money routes. Mix up your play calling.
Any time you are up by 28 points vs CPU, you must:
-Bench your starting QB and HB.
You are not allowed to win a cpu game by more than 28 points.
DO not intentionally let the CPU team score and get back into the game so you can continue to score on offense. This type of behavior can easily be identified by simply looking at the game stats. We all have played against CPU enough to know how they behave at any point during the game based on the score
Violations are cumulative throughout the entirety of that years Madden.
450 yards passing by your QB
200 yards rushing or receiving by any 1 player
5 total combined TDs passing/rushing by your QB
3 total TDs by any receiver/TE/HB
4 sacks by any player
No we aren’t asking you to throw a game against CPU to not break stat caps that would be stupid but, if you play sim and mix up your play calling you won’t run into that situation anyways. Also, once again we will be able to tell if you were allowing the CPU to score so you can keep scoring.
ROSTER MANAGEMENT
Just like the game play, we want rosters to the managed as sim as possible. We encourage owners to build a team primarily through good drafting, FA signing, and perhaps an occasional trade or two.
A new season offically starts when the offseason begins.
You must have 53 players in your roster in order to play a game. No more, no less.
During the season, you are allowed to sign three free agents per advance period.
You can resign a player you have cut during the season but, you must wait one week after cutting a player to do so.
You are not allowed to change a players position without approval by an admin. Position changes such as tackle, to guard or center would be allowed.
Position changes such as Wide Receiver to tight end, or Running back to full back will be denied.
TRADES
All trades have be posted in the trade forums and approved by the committee. Do NOT send each other trade requests on the console without an approval.
No player can be traded twice in the same season.
Trades with CPU teams are not allowed
Fantasy trades are frowned upon and will likely be denied. Trades should be realistic for the most part. Do not expect to come in and give away your franchise/building block players right away.
So that means NO SUPERSTARS will be traded, this does not happen in the NFL. For example, a young up and coming star will not be allowed to be traded. ETC.
Attachments:
Scheduling Games and Placing Opponent on Auto.doc (27 KB)
LEAGUE OVERVIEW AND SETTINGS.doc (28 KB)
LEAGUE PARTICIPATION AND CONDUCT.doc (26.5 KB)